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发表于 2004-4-12 09:44:33
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GdkPixbuf structures are reference counted. This means that an application can share a single pixbuf among many parts of the code. When a piece of the program needs to keep a pointer to a pixbuf, it should add a reference to it by calling g_object_ref(). When it no longer needs the pixbuf, it should subtract a reference by calling g_object_unref(). The pixbuf will be destroyed when its reference count drops to zero. Newly-created GdkPixbuf structures start with a reference count of one.
Note
As GdkPixbuf is derived from GObject now, gdk_pixbuf_ref() and gdk_pixbuf_unref() are deprecated in favour of g_object_ref() and g_object_unref() resp.
Finalizing a pixbuf means to free its pixel data and to free the GdkPixbuf structure itself. Most of the library functions that create GdkPixbuf structures create the pixel data by themselves and define the way it should be freed; you do not need to worry about those. The only function that lets you specify how to free the pixel data is gdk_pixbuf_new_from_data(). Since you pass it a pre-allocated pixel buffer, you must also specify a way to free that data. This is done with a function of type GdkPixbufDestroyNotify. When a pixbuf created with gdk_pixbuf_new_from_data() is finalized, your destroy notification function will be called, and it is its responsibility to free the pixel array. |
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