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我的epsxe怎么sound 和video的选项没有啊?

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发表于 2004-3-5 20:01:28 | 显示全部楼层 |阅读模式
我运行epsxe 1.6时没有vidie 和sound的选项是disable,我已经改了那个配置文件了啊,怎么还是没有啊,如果差专用库,那有下的了,我除了内核开发外,所有的都装了啊,还有quake3怎么用啊,我从win下面拉了了pkg的文件过来,怎么合上用啊,我是在enet下的一个12MB文件,应该配合WIN下的那个PKG就可以用了啊,郁闷!

这是我启动QUAKE失败后的信息:
Q3 1.27g linux-i386 Dec 18 2000
----- FS_Startup -----
Current search path:
/home/shizhu/.q3a/baseq3
./baseq3/pak5.pk3 (7 files)
./baseq3/pak4.pk3 (272 files)
./baseq3/pak0.pk3 (1387 files)
./baseq3

----------------------
1666 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
/home/shizhu/.q3a/demota
./demota

----------------------
1666 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Joystick is not active.
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading opengl32: QGL_Init: Can't load opengl32 from /etc/ld.so.conf or current dir: /tmp/quake3/opengl32: cannot open shared object file: No such file or directory
failed
...loading libMesaVoodooGL.so: QGL_Init: Can't load libMesaVoodooGL.so from /etc/ld.so.conf or current dir: /tmp/quake3/libMesaVoodooGL.so: cannot open shared object file: No such file or directory
failed
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 16 depth, 8 stencil display.
Xlib:  extension "XFree86-DRI" missing on display ":0.0".
GL_RENDERER: Mesa GLX Indirect
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found

GL_VENDOR: Mesa project: www.mesa3d.org
GL_RENDERER: Mesa GLX Indirect
GL_VERSION: 1.3 Mesa 4.0.4
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(24-bits) Z(16-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
^3WARNING: no shader files found
Received signal 11, exiting...

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发表于 2004-3-5 20:59:11 | 显示全部楼层
大概是没有视频和音频插件。
http://home.t-online.de/home/PeteBernert/
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 楼主| 发表于 2004-3-5 21:09:37 | 显示全部楼层
我试试看看,不过quake3是不是一定要OPENGL支持啊?
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