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发表于 2003-5-19 01:30:12
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NB: if you get lost or cant figure it out
we sugest you reading carefully README.html
Installation process :
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Node-locked Installation:
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1- Login as root
2- open a shell and install the package "AWCommon-5.3-5.i686.rpm"
rpm -ihv AWCommon-5.3-5.i686.rpm
3- Then launch in the shell /usr/aw/COM/bin/lmutil lmhostid
and write down the HOST ID number
4- Edit the file aw.dat with a text editor and
replace all "your_hostid" with the host ID you have
in the shell (see step 3)
5- Save aw.dat and exit from text editor.
6- In the shell run:
./aw_keygen aw.dat
(make sure that aw_keygen has executable permission
chmod 700 aw_keygen
7- Now launch in the shell
/usr/aw/COM/bin/installKey
8- hit install button
9- In the Input File box, browse to the location of the text
license file and choose the license text file that you
created (see step 6)
10- Hit the Install button.
12- A message window will pop up alerting the user to the
status of the licence installation.
If the installation was successful, then you are ready to
launch the Maya 5.0 installation software.
Software installation:
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1- Open a shell
2- rpm -ihv Maya5_0-5.0-18.i686.rpm
3- rpm -ihv openmotif-2.1.30-2_ICS.i386.rpm ( if it returns with some errors try
" rpm -ihv --force openmotif-2.1.30-2_ICS.i386.rpm" ) (in support directory)
4- Installing the Maya Shader Library
1. Copy the Shaders from the shaderLibrary directory to a permanent
location in your filesystem.
2. If you would like Maya to automatically find the Library, set the environment variable
MAYA_SHADER_LIBRARY_PATH to the directory where you copied the Shader Library in step 1.
When you run Maya and open the Hypershade, you will see a Shader Library tab.
3. Alternatively, you can manually create a disk tab using Tabs->Create Tab in Hypershade
that points to the location of the library on disk.
5- Done...enjoy !!
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