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FC2下quake3不能玩kernel是2.6.8的

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发表于 2004-11-20 13:32:23 | 显示全部楼层 |阅读模式
各位,我安装了quake3,总说找不到/dev/dsp,可是我ls了一下,发现是有的,这是怎么回事?

nvidia 256显卡,已安装驱动。
内核:2.6.8

错误提示如下,谢谢。
[code:1]Q3 1.32 linux-i386 Oct  7 2002
----- FS_Startup -----
Current search path:
/home/seagull/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 256/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 256/AGP/SSE2
GL_VERSION: 1.5.1 NVIDIA 61.11
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters

GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100

GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add

GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat

GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program

GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr

GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract

GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements

GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture

GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal

GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette

GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias

GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence

GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil

GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection

GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range

GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1

GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performance code)
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
X Error of failed request: BadValue (integer parameter out of range for operation)
  Major opcode of failed request: 135
  Minor opcode of failed request: 10
  Serial number of failed request: 50

[/code:1]
发表于 2004-11-20 21:16:01 | 显示全部楼层
据说在2.6.8以上quake3就不能运行了,找找有没有补丁吧
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发表于 2004-11-21 10:03:17 | 显示全部楼层
[quote:0e7fdb141d="llc"]据说在2.6.8以上quake3就不能运行了,找找有没有补丁吧[/quote]
我试过,只有2.6.8不可以玩,其他的没问题。FC3的2.6.9就没问题。
其实在我的机器上用2.6.8的话,还有几个程序不能运行,比如ravlin8、pgmanager。
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发表于 2004-11-21 10:27:14 | 显示全部楼层
[quote:92acd9e14b="w1ang"][quote:92acd9e14b="llc"]据说在2.6.8以上quake3就不能运行了,找找有没有补丁吧[/quote]
我试过,只有2.6.8不可以玩,其他的没问题。FC3的2.6.9就没问题。
其实在我的机器上用2.6.8的话,还有几个程序不能运行,比如ravlin8、pgmanager。[/quote]
那就好,俺也准备升了,俺的还是2.6.8
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 楼主| 发表于 2004-11-24 17:26:35 | 显示全部楼层
俺就苦了,连不上网。还是回家自己编译2.6.9
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发表于 2004-11-25 17:25:37 | 显示全部楼层
hehe 老问题拉  
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发表于 2004-11-29 12:11:55 | 显示全部楼层

咋个运行不了呢?

我一直就用FC2:
[hades@linux ~]$ uname -a
Linux linux 2.6.8.1 #1 Sun Nov 14 17:29:21 CST 2004 i686 i686 i386GNU/Linux

看到了吧,内核也是2.6.8的,Q3 UT2004 这些游戏都玩的特别爽:
sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performance code)
/dev/dsp: Input/output error
Could not mmap /dev/dsp

关掉你的系统声音:artsd
就是在控制中心的:声音与多媒体中的声音系统
这样再试试!
同时建议编辑内核重新安装声音驱动,这样的声音不会有杂音。
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发表于 2004-12-3 10:58:01 | 显示全部楼层
注意了,版本号有微小差别哦!!

2.6.8确实不能玩,但是2.6.8.1可以!!!我现在用的就是2.6.8.1,玩得很happy.

大家可以去www.kernel.org看看,在2.6.8之后紧跟着出了一个2.6.8.1的补丁!!
要想玩quake3,要么装2.6.8.1,要么装2.6.9.

2.6.8是不行的.
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发表于 2005-1-15 22:06:29 | 显示全部楼层
2.6.10 玩得很好.   

研究手柄中
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发表于 2005-1-22 23:13:50 | 显示全部楼层
各位老大,你们的声卡都是什么?

我的声卡是主板集成的,845E。

在2.6.10下使用OSS驱动,进入菜单是有声音的,可是开始玩又没声音了。
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