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查看: 1125|回复: 5

我的显卡是i810,quake3玩不了???

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发表于 2004-2-14 21:00:13 | 显示全部楼层 |阅读模式
i810显卡,运行quake3失败。哎,满世界都是nvidia的解决方案,i810怎么办?

完整的错误信息就不贴出来了,和大家的错误一样。最后一句是:
Sys_Error: GLimp_Init() - could not load OpenGL subsystem

另外,这是我的XF86Config-4里的Section "Module"
Section "Module"
Load "GLcore"
Load "bitmap"
Load "dbe"
Load "ddc"
Load "dri"
Load "extmod"
Load "xtt"
Load "glx"
Load "int10"
Load "record"
Load "speedo"
Load "type1"
Load "vbe"
EndSection
发表于 2004-2-15 02:45:44 | 显示全部楼层
问intel
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发表于 2004-2-15 20:27:05 | 显示全部楼层
glxinfo,把结果帖出来看看
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发表于 2004-2-19 20:47:50 | 显示全部楼层
我也是i810的主板我的是这样。帮我看看谢谢拉。
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: Keith Whitwell
OpenGL renderer string: Mesa DRI I810 20020221
OpenGL version string: 1.2 Mesa 4.0.4
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_env_add,
    GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_convolution, GL_EXT_compiled_vertex_array, GL_EXT_histogram,
    GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_env_add,
    GL_EXT_texture_object, GL_EXT_texture_lod_bias, GL_EXT_vertex_array,
    GL_IBM_rasterpos_clip, GL_MESA_window_pos, GL_NV_texgen_reflection,
    GL_SGI_color_matrix, GL_SGI_color_table
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 16 tc  1 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x24 16 tc  1 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x25 16 tc  1 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x26 16 tc  1 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x27 16 tc  1 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16 16  0 0 Slow
0x28 16 tc  1 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16 16  0 0 Slow
0x29 16 tc  1 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16 16  0 0 Slow
0x2a 16 tc  1 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16 16  0 0 Slow
0x2b 16 dc  1 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x2c 16 dc  1 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x2d 16 dc  1 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x2e 16 dc  1 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x2f 16 dc  1 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16 16  0 0 Slow
0x30 16 dc  1 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16 16  0 0 Slow
0x31 16 dc  1 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16 16  0 0 Slow
0x32 16 dc  1 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16 16  0 0 Slow
[root@Vip root]#
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发表于 2004-2-20 12:51:49 | 显示全部楼层
那是肯定的,因为i810没有3D加速。
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 楼主| 发表于 2004-2-20 19:36:14 | 显示全部楼层
哦,忘了回复,早就可以了。
升级内核就成了。现在是2.6.2了
direct rendering: Yes
就是打开OpenGL了
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